![]() ![]() This creates pathways for young people to develop their interests in different ways, and lots of crossovers between music, arts and technology. These workshops often cross-over with Tinderbox’s other programmes, including projects in their digital arts lab, orchestra and music hubs. Tinderbox runs a range of creative workshops for schools & youth groups, bringing electronics and digital technology together with music and the arts.įrom building robots to designing computer games and making synthesisers, the workshops teach about topics such as basic circuits, electronics, computer coding and software. ![]() Schoolhouses are not charged for their participation in the programme, nor for the support that they receive. Combined with ingenious computing, the programme also engages thousands of students with its pioneering and immersive careers education. UKIE’s Digital Schoolhouse is a not-for-profit programme which enables primary schools to experience free creative computing workshops from their local Schoolhouse. Tinderbox became the first Digital Schoolhouse in Scotland from 2021-23! “Gloam in 5 Parts” – an interactive orchestral recording and original composition, in collaboration with Biome Collective.VST / plugin of unusual orchestral sounds and effects for composers & producers.Bespoke digital instruments & hardware for the Tinderbox Orchestra.Makin’ Stuff with Yann: Members of the orchestra have been working with Yann Seznec over the summer, and over recent Zoom sessions livestreamed through Twitch, to experiment with new tech and ways of making music in real time remotely – see more about it here.Pianola Nova – an interactive R&D project connecting two upright pianos remotely & electronically.Zoom & Orchestra – For this experiment, we got together with sound artist Yann Seznec, who designed an electronics ‘patch’ using a program called Pure Data.If you are interested in working with us, please contact Projects In Development: The festival was run on a donations-based model – to keep it free & accessible for anyone to attend, while paying our speakers and performers fairly.We are keen to work with people and organisations to build and develop exciting new ideas and projects. A range of speakers and events looked at some of the cross-sections between gaming and education, music, health, wellbeing, theatre and other areas, and during the festival we filmed a series of Conversations opening up discussion and space for new ideas and collaborations. As well as a festival for people involved in games, we wanted to invite and involve people from other sectors and different artforms too. Over 30 game designers, artists, musicians, researchers and others involved in games got together through a series of panel discussions, workshops, demos, live music performances, virtual play sessions and game jams joined by close to 1000 attendees and participants. What are the most interesting ways of playing and interacting both online and offline at the moment? Are there possibilities for new connections, learning & collaborations between gaming worlds and other sectors? And how can we build a more playful and creative way forward for us all in the future? Over 2 weeks, from 22nd Feb to 5th March, we showcased and celebrated the creativity, diversity, innovation, and imagination in games and interactive media through PlayAway, an online two-week festival. About Tinderbox PlayAway! At a time when so many people are moving online, we wanted to turn to the Games industry for inspiration – to ask how games are adapting and responding to the pandemic, and to explore what role they could play looking ahead. He eventually relocated to the New Orleans suburbs and found success in myriad careers, from steamship operations and publishing companies to interior. ![]()
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